My toys #digimon #digivice (Taken with Instagram at Digital World)
The Digimon Virtual Pet (also known as Digimon V-Pet) is a series of toys created by Bandai, based on another of its franchises, the Tamagotchi. What later became a famous franchise of anime, manga, video games, etc.., Began as a tamagotchi for children.
Each “Tamer” (as it is called the owner of a Digimon V-Pet), begins with a Baby Digimon stage and is caring for and breeding, so that it can evolve into one of several monsters that make up the “tree evolutionary “and so become increasingly strong, to face the Digimon Tamers other in fierce battles.
- The Digimon V-Pet were the first to use technology to connect to other devices, a system that would later be used in the Tamagotchis.
- The term “Dock ‘n Rock” used to call the interface between the V-Pets, is unique tothe American version, and was only used in early versions of the game. Then he was called “Battle Connect”. In the Japanese version, this system does not have a name.
- In early versions of the V-Pets, these could interface with Digivices and video gamesthanks to D-Link System. However, this system is not compatible with current versions.
- Asian and American versions of the Digivices are different from the Japanese versions
I haven’t received too many suggestions over the course of my running this little blog but I have to say, at least half of the suggestions I’ve receive have involved Super Mario RPG. So here’s the first one I got, from toefisch.
Super Mario RPG had a lot of great characters you met along the way and one of the most memorable are the Axem Rangers, which is interesting because they don’t get nearly as much screen time or personality as any of the others. I think it all has to do with the fact that they’re obviously based on the Mighty Morphin’ Power Rangers, they even have a Megazord head. Also, they’re just really well designed and very cool. They also put up quite the fight. It’s interesting to see them again later in the game when Smithy is making Machine Made versions of all of his minions.
(Super Mario RPG: The Legend of the Seven Stars - Super Nintendo - 1996)
So here’s a Little Nintendo Thing I will always remember. When I first played Pokémon Blue version, obviously there’s a lot of trainers that stop and fight you. All of them have something to say but very rarely is it anything more than flavor text. Sometimes they might brag about themselves or tell you about their Pokémon, occasionally they’ll give you tips about the game. But one in particular has always stood out and it’s perhaps the silliest and most useless of all; the comfy shorts kid. Why was this in the game? Why did they program a character that tells you about how much the like shorts and how comfy they are? It’s such a bizarre statement to begin with but even weirder that it is in a game where shorts have no real bearing on anything happening. It’s very strange, very funny and very memorable.
(Pokémon Red/Blue Version - Gameboy - 1998)
Ruby and Sapphire were my least favorite entries in the Pokémon franchise. The world wasn’t as interesting, the Pokémon weren’t as cool and it took too many steps backwards from Gold and Silver to really impress me. That doesn’t mean I don’t like them, there’s no such thing as a bad Pokémon RPG, but it’s the worst in my opinion. But, one of things I did really like about it was the story element involving the rivalry between Groudon and Kyogre. I like they get caught up in the battle of Team Aqua and Team Magma, with Aqua wanting Kyogre to expand the ocean and Magma wanting Groudon to expand the land and continents. It was a pretty interesting idea and seeing the two duke it out in the middle of the ocean long before you ever get the chance to catch either of them was beyond cool. That normally doesn’t happen with the main legendary of the game. It’s a shame it wasn’t really expanded upon and was more pushed aside for beating gyms and the normal stuff. It was still neat and Groudon and Kyogre are some of the coolest that gen.
(Pokémon Ruby/Sapphire Version - Gameboy Advance - 2003)
Super Mario Land is a weird game. Despite being one of the best-selling Mario games ever released, there’s so much about this game that’s different than it’s predecessors and it’s successors. For starters, it wasn’t directed or developed by Shigeru Miyamoto and instead by Gunpei Yokoi, who produced the original Metroid. It takes place somewhere outside of the Mushroom Kingdom in a desert known as Sarasaland which doesn’t have any of the typical locals or enemies. The music is all different, some of which even being generic, free-to-use music that shouldn’t even be in a Mario game. And of course, instead of rescue Princess Peach, you rescue Princess Daisy. Yes, the same Daisy from all the many sports, party and kart racing games first got her start as a damsel in distress in Super Mario Land. Then she just sort of disappeared for awhile. Plus, instead of getting a “Our Princess is in another castle” at the end of each stage, a Daisy doppelganger shows up and then transforms into a weird enemy. It’s a strange game to say the least but hey, it’s still fun and sold like, 18 million copies so what do I know?
(Super Mario Land - Gameboy - 1989)
Kirby is a very interesting franchise. It seems like every time or HAL Labs want to test out a new style of gameplay, Kirby gets to be the guinea pig. From nothing but touch controls in Kirby Canvas Curse, turning into yarn in Kirby’s Epic Yarn, being turned into a golf ball in Kirby’s Dream Course and even tackling a Metroid-style in Kirby and the Amazing Mirror. The most recent gameplay style Kirby tackled was strategy in Kirby Mass Attack last year. As you progress through the levels, using only the stylus to tell Kirby where to go, you collect fruit and the more you collect, the more Kirby’s you make. You can have up to ten and with ten Kirby’s in your command, you can pretty much make them destroy anything from enemies, trees to rock floors. The game is like a mix between Kirby platformers and Lemmings. You don’t really have direct control over Kirby and he can’t gain abilities but using the stylus, you do tell him where to go, when to jump, when to run and all that stuff. It’s actually pretty fun but pretty hard. It’s a neat idea but it never really feels like a Kirby game. Sure, it’s cute and the characters are all there but it’s just not Kirby without the abilities. But if you’re looking for a fun little game with something you’ve likely never seen before, give Mass Attack a go.
(Kirby Mass Attack - DS - 2011)
(Source: stockingssexy)